Saturday, 16 December 2023

Computer Graphics [CGR]

 Basic Concepts:

a. Define computer graphics and explain its significance.

b. Differentiate between raster and vector graphics.


Graphics Primitives:

a. Discuss the difference between points, lines, and polygons as graphics primitives.

b. Explain the concept of anti-aliasing in the context of computer graphics.


2D Transformations:

a. Describe the translation, rotation, and scaling transformations in 2D graphics.

b. Provide examples of homogeneous coordinates in 2D transformations.


Clipping and Windowing:

a. Explain the need for clipping in computer graphics.

b. Discuss the Cohen-Sutherland line-clipping algorithm.


3D Transformations:

a. Describe the translation, rotation, and scaling transformations in 3D graphics.

b. Explain the concept of perspective projection.


Hidden Surface Removal:

a. Discuss the challenges of hidden surface removal in 3D graphics.

b. Explain the Z-buffer algorithm.


Color Models:

a. Describe the RGB and CMY color models.

b. Explain the concept of color depth.


Rasterization:

a. Discuss the process of scan conversion in computer graphics.

b. Explain the Bresenham's line-drawing algorithm.


Computer Animation:

a. Define keyframes and in-betweening in computer animation.

b. Discuss the principles of skeletal animation.


Ray Tracing:

a. Explain the concept of ray tracing in computer graphics.

b. Discuss the advantages and disadvantages of ray tracing.


OpenGL:

a. Describe the OpenGL graphics pipeline.

b. Explain the purpose of the Model-View-Projection (MVP) matrix in OpenGL.


Virtual Reality (VR):

a. Define virtual reality and its applications in computer graphics.

b. Discuss the challenges of achieving realism in virtual reality.

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